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iEmoji Feeds @Frederic Souchu (FSouchu)

1.

FSouchu
Frederic Souchu @FSouchu
sure, 90% cpu for a door and a corridor, more than enough to make a #pico8 game
(good news, only uses 80% of tok… twitter.com/i/web/status/1…
15 Jan 22 copy & paste +upvote -downvote sure, 90% cpu for a door and a corridor, more than enough to make a #pico8 game 😰 (good news, only uses 80% of tok… https://t.co/PUv9wXn20U

2.

FSouchu
Frederic Souchu @FSouchu
Hey! #pico8 POOM is 1 year old
Single-level "demo" version now available on BBS:
lexaloffle.com/bbs/?tid=45572
art+desi… twitter.com/i/web/status/1…
05 Dec 21 copy & paste +upvote -downvote Hey! #pico8 POOM is 1 year old 🎂 Single-level "demo" version now available on BBS: https://t.co/Xbd9n3gfQm art+desi… https://t.co/Vd3931VLgS
3.
FSouchu
Frederic Souchu @FSouchu
constant w rasterizer (with perspective correct textures) is a thing
#pico8 project of the week!
Thanks… twitter.com/i/web/status/1…
20 Jun 21 copy & paste +upvote -downvote constant w rasterizer (with perspective correct textures) is a thing🎉 #pico8 project of the week! Thanks… https://t.co/a6Pj0IMTRH
4.
FSouchu
Frederic Souchu @FSouchu
ray/geometry collision working
simple stuff yet deeply satisfying!
#pico8 #quake
07 Feb 21 copy & paste +upvote -downvote ray/geometry collision working 🎉 simple stuff yet deeply satisfying! #pico8 #quake https://t.co/G3m0SxiYWP
5.
FSouchu
Frederic Souchu @FSouchu
lil'#pico8 handles Another World @EricChahi virtual machine like a boss!
framerate is rather solid now
Now on to… twitter.com/i/web/status/1…
28 Dec 20 copy & paste +upvote -downvote lil'#pico8 handles Another World @EricChahi virtual machine like a boss! framerate is rather solid now 🎉 Now on to… https://t.co/RwM4MY3Odp
6.
FSouchu
Frederic Souchu @FSouchu
Shotgun + explosivebarrels = physics test bench!
#pico8 #DOOM #gamedev
30 Jul 20 copy & paste +upvote -downvote Shotgun + explosive💥barrels = physics test bench! #pico8 #DOOM #gamedev https://t.co/dkzcMT5ue1
7.
FSouchu
Frederic Souchu @FSouchu
#pico8 POOM Imp demonstrating moonwalk but player can shoot now!
Plasma effect & Imp animation frames all driven b… twitter.com/i/web/status/1…
18 Jul 20 copy & paste +upvote -downvote #pico8 POOM Imp demonstrating moonwalk but player can shoot now!😜 Plasma effect & Imp animation frames all driven b… https://t.co/mvU3HfsoIO
8.
FSouchu
Frederic Souchu @FSouchu
#pico8 tline as crude per-pixel distance darkening
(dithering a bit overdone )
#screenshotsaturday #gamedev
02 May 20 copy & paste +upvote -downvote #pico8 tline as crude per-pixel distance darkening (dithering a bit overdone 😜) #screenshotsaturday #gamedev https://t.co/fCgxtGbBVM
9.
FSouchu
Frederic Souchu @FSouchu
Taking a break from 3d!
Namco Assault #pico8 prototype - up to 1024x1024 rotating terrain at 35% cpu!
Thanks… twitter.com/i/web/status/1…
08 Mar 20 copy & paste +upvote -downvote Taking a break from 3d! Namco Assault #pico8 prototype - up to 1024x1024 rotating terrain at 35% cpu!🎉 Thanks… https://t.co/eabArwnk09
10.
FSouchu
Frederic Souchu @FSouchu
This is not escalading and not at all a response to @p01 and @johanpeitz awesome 3D terrain demos
#pico8twitter.com/i/web/status/1…
20 Sep 19 copy & paste +upvote -downvote This is not escalading and not at all a response to @P01 and @johanpeitz awesome 3D terrain demos😎 #pico8… https://t.co/Q3OUl3Rz8m
11.
FSouchu
Frederic Souchu @FSouchu
@MBoffin @MBoffin seems to have a much better 3d engine, but mine is actually published
Experience wonky performa… twitter.com/i/web/status/1…
08 Apr 19 copy & paste +upvote -downvote @MBoffin @MBoffin seems to have a much better 3d engine, but mine is actually published 😎 Experience wonky performa… https://t.co/N49hQjsLrc

...but wait! There's more!

1.

fakhright
fakhright @fakhright
astaghfirullah peng.krim guaaaaaaaa..............a *salto sambil solat*
14 Jan 13 copy & paste +upvote -downvote astaghfirullah peng.krim guaaaaaaaa..............a *salto sambil solat* 🙈🙈🙊
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